Minecraft Pixel Art Patterns — Blocks, Coordinates and Materials

Choose an original full-block graph, filter by size and available concrete, then inspect world coordinates, chunk boundaries and exact material counts.

Original block patterns

Single-layer concrete block art for Java 1.21.1 Overworld. Flat preview colors are approximate. No map shading, commands, schematic or game-map export.

Available concrete colors

Observatory badge

12 × 10 · Placed blocks: 52

River bridge border

16 × 10 · Placed blocks: 90

Corner direction sign

12 × 10 · Placed blocks: 52

Dawn crest

12 × 12 · Placed blocks: 108

Observatory badge · 12 × 10

Origin is the lower-left chart cell, including an empty cell. Read wall names from outside facing the wall. Chart-up is +Y; on a north-up floor it is -Z.

Accent lines mark X/Z chunk boundaries. Empty cells mean do not place a block, never replace existing blocks with air.

Placed blocks
52
Unplaced cells
68
Inventory slots
4
Chunks
1

Open this block plan in the tool

Materials

Block IDBlocksFull stacks of 64RemainderInventory slots
minecraft:white_concrete3031
minecraft:yellow_concrete150151
minecraft:gray_concrete130131
minecraft:blue_concrete210211

World coordinates · 1–52 / 52

Chart columnChart rowXYZChunks XChunks ZBlock ID
210164000minecraft:gray_concrete
310264000minecraft:gray_concrete
910864000minecraft:gray_concrete
1010964000minecraft:gray_concrete
39265000minecraft:gray_concrete
99865000minecraft:gray_concrete
38266000minecraft:gray_concrete
48366000minecraft:gray_concrete
58466000minecraft:gray_concrete
68566000minecraft:gray_concrete
78666000minecraft:gray_concrete
88766000minecraft:gray_concrete
98866000minecraft:gray_concrete
57467000minecraft:blue_concrete
67567000minecraft:blue_concrete
77667000minecraft:blue_concrete
36268000minecraft:blue_concrete
46368000minecraft:blue_concrete
56468000minecraft:blue_concrete
66568000minecraft:blue_concrete
76668000minecraft:blue_concrete
86768000minecraft:blue_concrete
96868000minecraft:blue_concrete
35269000minecraft:blue_concrete
45369000minecraft:blue_concrete
55469000minecraft:blue_concrete
65569000minecraft:white_concrete
75669000minecraft:blue_concrete
85769000minecraft:blue_concrete
95869000minecraft:blue_concrete
34270000minecraft:blue_concrete
44370000minecraft:blue_concrete
54470000minecraft:white_concrete
64570000minecraft:white_concrete
74670000minecraft:blue_concrete
84770000minecraft:blue_concrete
94870000minecraft:blue_concrete
33271000minecraft:yellow_concrete
43371000minecraft:yellow_concrete
53471000minecraft:yellow_concrete
63571000minecraft:yellow_concrete
73671000minecraft:yellow_concrete
83771000minecraft:yellow_concrete
93871000minecraft:yellow_concrete
42372000minecraft:yellow_concrete
52472000minecraft:yellow_concrete
62572000minecraft:yellow_concrete
72672000minecraft:yellow_concrete
82772000minecraft:yellow_concrete
51473000minecraft:yellow_concrete
61573000minecraft:yellow_concrete
71673000minecraft:yellow_concrete

Original source and license: PixelMaster · CC0-1.0 · java-1.21.1-overworld · original-concrete-flat-v1-java-1.21.1 · v1 · block-observatory

World coordinates

  1. Select a supported original pattern and scale. Each source pixel becomes a square of full concrete blocks. Size, available-color and block-budget filters use the actual scaled plan; an empty result never downloads an old sample.
  2. The origin anchors the lower-left chart cell, not the first occupied cell. From a north-facing wall chart-right is -X; south +X; east -Z; west +Z. From above, floor chart-right is +X and chart-up is -Z. Check these axes against your world before building.
  3. Only the listed non-gravity concrete blocks are planned. The count excludes holes, foundations, scaffolding and other existing-world work. Each color has separate stacks of 64 and a remainder. Unknown versions and out-of-range dimensions fail rather than clipping blocks.
  4. PNG, plan JSON, coordinate CSV and material CSV describe the same selected revision and preserve creator, license, source and palette edition. CSV column names are stable machine fields; the pattern name is localized. These are manual build plans, not game-import files or proof of an in-game build.